Winter has already arrived for some..
Sep. 23rd, 2005 01:07 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OK, so Fahrenheit is messing with my head tonight.
Ritualistic serial killings in a freezing winter in NYC - seen from twi sides: A murderer, convinced he was forced to do it, as well as from the pair of detectives trying to solve the it all. Some cliches, and some interesting angles on the "interactive movie" techniques too. It reminds me of Max Payne, a little, only this one is centred around the plot unravelling, branching, twisting, whereas Max Payne concentrated on some (intentional) cliches and gunfights.
The difficulty doesn't seem too high - it isn't so much a puzzle or action game, but rather concentrates on giving you options, changing the way the story pans out depending on what, or how well, you did.
Graphically, it isn't quite as good as, say, the Source engine, and the physics are good but not great too - however it's still very good, and the scenes have been built very well, creating a good atmosphere. Pixel shader routines overlay movie grain to the image, and in flashback scenes there is an "old movie" effect.
Angelo Badalamenti (who I think was David Lynch's preferred composer?) has arranged the music; a lot of downbeat tracks that complement the characters' dispair as they fall. I like. I swear I heard Beth Gibbons singing in there somewhere too? (Anyone have the OST listing to check?)
Ritualistic serial killings in a freezing winter in NYC - seen from twi sides: A murderer, convinced he was forced to do it, as well as from the pair of detectives trying to solve the it all. Some cliches, and some interesting angles on the "interactive movie" techniques too. It reminds me of Max Payne, a little, only this one is centred around the plot unravelling, branching, twisting, whereas Max Payne concentrated on some (intentional) cliches and gunfights.
The difficulty doesn't seem too high - it isn't so much a puzzle or action game, but rather concentrates on giving you options, changing the way the story pans out depending on what, or how well, you did.
Graphically, it isn't quite as good as, say, the Source engine, and the physics are good but not great too - however it's still very good, and the scenes have been built very well, creating a good atmosphere. Pixel shader routines overlay movie grain to the image, and in flashback scenes there is an "old movie" effect.
Angelo Badalamenti (who I think was David Lynch's preferred composer?) has arranged the music; a lot of downbeat tracks that complement the characters' dispair as they fall. I like. I swear I heard Beth Gibbons singing in there somewhere too? (Anyone have the OST listing to check?)
(no subject)
Date: 2005-09-23 09:55 am (UTC)(no subject)
Date: 2005-09-26 08:17 pm (UTC)(no subject)
Date: 2005-09-26 08:29 pm (UTC)if you do work out the soundtrack, do let me know? thanks
(no subject)
Date: 2005-09-26 08:36 pm (UTC)Anyway;
1. Theory Of A Deadman - Santa Monica
2. Theory Of A Deadman - Say Goodbye
3. Theory Of A Deadman - No Way Out
4. Theory Of A Deadman - No Surprise
5. Teddy Pendergrass - Love TKO
6. Ben E King - Street Tough
7. Patrica Rushen - Hang It Up
8. Bobby Byrd - Try It Again
9. Society's Bag - Let It Crawl
10. Leee John - Just An Illusion
11. Angelo Badalamenti - Lucas' Main Theme
12. Angelo Badalamenti - Carlas' Main Theme
13. Nina Simone - No Good Man
14. Martina Topley Bird - Sandpaper Kisses
Whoever put that together had a real love for soul music. I'd say the final track is the one you thought was Beth Gibbons -- I don't blame you!
(no subject)
Date: 2005-09-26 08:48 pm (UTC)(no subject)
Date: 2005-09-26 08:53 pm (UTC)Enjoy ;)
(no subject)
Date: 2005-09-26 09:01 pm (UTC)How do the bonus points work, anyway? I've accumulated a bunch of 'em so far..
(no subject)
Date: 2005-09-26 09:03 pm (UTC)I think the only "bonus" idea which worked was the director's commentary over Chronicles of Riddick: Escape From Butcher Bay, DVD style. Ace plan.