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[personal profile] dryfter
OK, so Fahrenheit is messing with my head tonight.
Ritualistic serial killings in a freezing winter in NYC - seen from twi sides: A murderer, convinced he was forced to do it, as well as from the pair of detectives trying to solve the it all. Some cliches, and some interesting angles on the "interactive movie" techniques too. It reminds me of Max Payne, a little, only this one is centred around the plot unravelling, branching, twisting, whereas Max Payne concentrated on some (intentional) cliches and gunfights.
The difficulty doesn't seem too high - it isn't so much a puzzle or action game, but rather concentrates on giving you options, changing the way the story pans out depending on what, or how well, you did.

Graphically, it isn't quite as good as, say, the Source engine, and the physics are good but not great too - however it's still very good, and the scenes have been built very well, creating a good atmosphere. Pixel shader routines overlay movie grain to the image, and in flashback scenes there is an "old movie" effect.

Angelo Badalamenti (who I think was David Lynch's preferred composer?) has arranged the music; a lot of downbeat tracks that complement the characters' dispair as they fall. I like. I swear I heard Beth Gibbons singing in there somewhere too? (Anyone have the OST listing to check?)
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Toby "dryfter" Wintermute

December 2010

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