Braid

Jun. 4th, 2009 12:23 am
dryfter: (angel)
[personal profile] dryfter
This week I played through Braid, a little indie game.
It was a bit on the short side for USD$15, but it was genuinely interesting and thought-provoking.

At first glance the game is a platformer - run, jump, collect puzzle pieces.. Except that key to the game is the manipulation of time, and playing the game requires you to really get your head around that idea. Levels experiment with different concepts, like localised time rates, loops, phases, and more.

The other key element is the story, which is admitedly only rather loosely interspersed with the gameplay, but is still quite interesting, and manages to convey it's tale, or tales, well. It's not a clear story, but rather something David Lynch would be proud of. It appears clear-cut at first, but as you progress you realise things are not what they seem, and yet make sense, at the same time.
And like a Lynch film, I've spent the past hour searching the internet to read alternate theories on what the story means.

If you like gaming and feel like an interesting new twist on old styles, then give it a go, I think you'll like it. If you hate computer games, or hate obtuse plots, then you should give it a miss.

I'm quite glad that computer gaming seems to have finally evolved to include interesting things like this, rather than yet more things with nothing but bigger technicolour explosions.
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Toby "dryfter" Wintermute

December 2010

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