I'm curious to discuss the differences in AI between the two, sometime.
Thinking about it now, I'm guessing that the main differences are: * RTS AI needs to look further ahead into the future, and has more variables to consider. * RTS games have lots of units moving around, vs one in FPS.
But on the other hand, the FPS AI has to be able to react very quickly, a lot happens in a short time, and it has to make guesses (eg. "i heard gunshots from over there, but which window did they come through?" or "should we go and investigate, or hide and try to ambush the player?"). Whereas a RTS AI has more concentrete information to work with.
(no subject)
Date: 2006-02-23 05:03 pm (UTC)Thinking about it now, I'm guessing that the main differences are:
* RTS AI needs to look further ahead into the future, and has more variables to consider.
* RTS games have lots of units moving around, vs one in FPS.
But on the other hand, the FPS AI has to be able to react very quickly, a lot happens in a short time, and it has to make guesses (eg. "i heard gunshots from over there, but which window did they come through?" or "should we go and investigate, or hide and try to ambush the player?"). Whereas a RTS AI has more concentrete information to work with.